The founder of Monster Notebook founded the independent game studio Semruk Games

It started its operations with the completion of incorporation procedures in October last year. Semruk gamesis gearing up to become one of the most ambitious players in the ecosystem. The studio, founded by Monster Notebook founder and CEO İlhan Yılmaz, aims to become an international game company opening up to the world from Turkey.

A strong entry into the gaming ecosystem from indie game studio Semruk Games

The studio, which started with a team of approximately 20 people, takes its name from Semruk, a two-headed bird of prey that is identified with concepts such as strong, durable and strong in various mythologies. The studio, which started its game development processes with mobile games, plans to produce PC and console games in the future.

Speech on the subject Ilhan Yilmaz“We believe that a phenomenon of life, such as play, which draws its source from very basic human structures, has the potential to turn human problems into good ones.” It is a known fact that any game that has a deep and meaningful story at its core attracts attention and reaches more players.

Monster Notebook has changed its name abroad: Here's the new name!

Monster Notebook has changed its name abroad: Here’s the new name!

Monster Notebook, one of the first brands that comes to mind when it comes to gaming PC, has changed its name to Tulpar.

As Semruk Games, we see the transformative power of gaming as an opportunity to shape the future. The fact that games have a high impact power provides a unique opportunity for the stories we want to tell to reach a large audience. We completed the establishment phase of our studio last October and we believe that we will grow with time and achieve many successful works on this path that we have taken with our competent team in the field.

Semruk Games Executive Producer Kayra Keri Küpçü He uses the following statements on the subject:

“The gaming industry is already a sector that attracts investors’ attention with its rapid growth, which includes male and female users of all ages, from all socio-economic groups, from 7 to 70. As Semruk Games, we are a passionate team that gathered to make a meaningful contribution to this growth by creating games that appeal to everyone.

We aim to turn this passion into a success that will make an impression on the international ecosystem with the games we will produce for the mobile platform first, and PC and console games in the future. We would like to see friends with us who want to walk with us on our journey to become a great game studio from Turkey and closely follow the innovation and development in the world of games.”

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